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Carlson Software’s revolutionary Precision 3D platform combines the easy and delight of a completely 3D environment with the rigor and precision of sophisticated engineering tools. Much more than 3D just as a visualization tool, the software utilizes the newest technologies to allow users to easily combine data from a wide variety of sources to create high fidelity 3D surfaces (P3D Topo) and hydrology-related deliverables (P3D Hydro).

Powerful Surface Tools:

  • Surface Creation:
    • Create surfaces from point cloud data
    • No reduction for highest resolution
    • Grid Reduction for faster loading of large surfaces
    • Simplification
    • Create surfaces from imported points and polylines
    • Add points and breakline polylines to existing surfaces
    • Crop and merge surfaces
  • Surface Editing:
    • Real-time surface editing with dynamic contours
    • Unified calculate volumes command and includes new surface to surface volumes
    • Surfaces created or used as top surface display cut/fill volumes in properties window
    • Add/remove points
    • Add breaklines
    • Swap triangle edges
    • Remove triangles
    • Edit point elevation
    • Set point elevation from slope
    • Surface smoothing
    • Improve ridges and valleys
    • Remove dimples (small shallow spots)
    • Create PAD template surfaces for cut and fill
    • Simple texturing using polylines
    • Crop surfaces to polyline
    • Merge Surface

Powerful Point Cloud Tools:

  • Remove trees, vegetation, cars, building using bare ground filter
  • Apply bareground filter and all other filters within polygon boundaries
  • Point Cloud point selector tool for delete and crop, with the ability to create a new cloud from the selection
  • Copy pointcloud regions inside polygons
  • Save pointcloud to LAS/LAZ version 1.2, 1.3 and 1.4 including coordinate projection WKT
  • Uses multiple CPU cores for faster performance
  • Merge multiple pointclouds together
  • Crop pointclouds
  • Delete pointcloud points
  • Crop/delete points using polygons
  • Reduce points using smart voxel grid, outlier and shadow points filters

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